#pragma once
#include"Player.h"

// manages the squares on the board
class Board : public BaseObject
{
private:
	
public:
	Square	m_home[g_inumPlayers];
	Square	m_boardSpots[g_iallBoardSpots];		// all board spots including safe zones and regular spots
	int		m_safeEntrance[g_inumPlayers];		// positions to enter safe zone 
	Board();
	void Init();

};